Nov 08, 2006, 05:32 AM // 05:32
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#1
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Best Things Aren't Always the Biggest
It may seem like a small thing, but as someone who has played a dedicated Beastmaster since the release of GW, I think this little line in the latest update is the best PvE buff my pet has ever gotten:
"Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas."
Now Olias can be a minion master again without me wanting to SMACK him for trapping my moa behind a wall of zombies on a bridge. ^_^
Heck, I've had to yell at live people for blocking the chicken before. I'm nothing but happy with this change!
(Now if it only worked in PvP...)
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Nov 08, 2006, 05:36 AM // 05:36
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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I'm afraid to play again. Now that Bone Horrors won't block each other, the damage put out by my MM, Olias, will be insane.
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Nov 08, 2006, 05:38 AM // 05:38
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#3
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Shh. ^_^
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Nov 08, 2006, 05:42 AM // 05:42
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#4
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Rhedd
Heck, I've had to yell at live people for blocking the chicken before.
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A line worth quoting so that it might live on in infamy. ^^
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Nov 08, 2006, 06:27 AM // 06:27
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#5
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Interesting change and I'm kinda wondering why they've waited this long to implement it. Could it be that the reviewer from Photics complained the game feels "boxy"?
Anyway, I'm not sure if I'll like the change. It's going to feel weird passing right through my teammates like they are made of air now that I'm used to how Guild Wars has always been.
As a warrior most of the time I definitely can see this making battles a lot quicker now that myself and other melee characters will have a lot less things getting in the way. Maybe this change was put in because AI for mobs has them move around a lot more, and team collision was too frustrating for some people.
As a side note WoW has absolutely no collision detection with other mobs. You can pass right through the largest enemy in the game even if it's made of stone. Could this be a change to make the transition from WoW to Guild Wars easier on newbs?
In a couple weeks I'll be able to say if I like this change of if it makes Guild Wars feel too WoWish. It'll definitely make my work in battle easier.
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Nov 08, 2006, 06:41 AM // 06:41
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#6
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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While i agree with the OP in regards to Beast masters can work more effectively with their pets, but this fact is overshadowed by the huge improvement to Minon Master's combat effectiveness in a party where minons used to body block and wasting themselves away are now truely more effective in the PvE as highlighted by Zinger314.
and no sorry size does matter
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Nov 08, 2006, 08:55 AM // 08:55
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#7
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Of course I found bugs with this change already. I was in a mission with with NPC guards that are meant to keep you from going on certain places of the map and I passed right through them.
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Nov 08, 2006, 09:25 AM // 09:25
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#9
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Jungle Guide
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I sure am happy for my pet about this. Now if only my hog wouldn't be always getting stuck to those resurrection shrine priests/scouts.
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Nov 08, 2006, 10:27 AM // 10:27
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands.
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Cool. Teeth liked to trip me over by standing right in front of me. Now he's got to find a new hobby. >
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Nov 08, 2006, 11:42 AM // 11:42
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Teach him to play fetch-the-dwarf. ^_^
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Nov 08, 2006, 11:46 AM // 11:46
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#12
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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weird, I just finished the desolation mission, and I had to go around my teammates whenever I needed to get somewhere.
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Nov 08, 2006, 12:01 PM // 12:01
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#13
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by Terra Xin
weird, I just finished the desolation mission, and I had to go around my teammates whenever I needed to get somewhere.
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It only applies to pets or minions.
Not Heroes or Henchmen.
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Nov 08, 2006, 12:11 PM // 12:11
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#14
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Banned
Join Date: Oct 2006
Profession: W/
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Awesome update, long over-due.
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Nov 08, 2006, 12:12 PM // 12:12
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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That's not what the patch notes say.
"Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas."
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Nov 08, 2006, 12:17 PM // 12:17
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#16
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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Could it be that Anerf hasnt nerfed something and buffed it instead?
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Nov 08, 2006, 12:36 PM // 12:36
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#17
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Banned
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Quote:
Originally Posted by Theus
It only applies to pets or minions.
Not Heroes or Henchmen.
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You could always walk through henchies when out-of-town, and they through you. In fact they often literally stand within each other (they're a very close lot, apparently), and/or within you (And they want to add you to their collective...), leading to some really weird visual effects and some impressively depressing spike damage from AOE throwing enemies (Henchie bunching FTL!). Pets and minions have always been another matter, and I've always wondered why it was I could walk through Stefan but get easily (and often!) trapped by my minions or my friend's wolf.
Given that this is a long overdue change and that neither henchies, minions, pets, nor atrociously bad pathfinding are new to the game, it makes me wonder if they aren't just trying to 'equalize' thing between human teams and hero/henchie teams.
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Nov 08, 2006, 12:55 PM // 12:55
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#18
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I've been mapping Elona with a Monk who uses Olias as MM.... I'm so happy, my lag usually keeps me behind him so I get all the stuck minions in my way....BUT NO LONGER!!!!
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Nov 08, 2006, 03:22 PM // 15:22
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#19
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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So do monsters clip/bodyblock each other still? They're on the same team. =)
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Nov 08, 2006, 05:05 PM // 17:05
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#20
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Elite Guru
Join Date: Jan 2006
Profession: Me/
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Yay, no more getting trapped by my own minions.
Yay, no more warriors complaining about getting trapped by my minions.
Although it was a nice way to stop them from charging into the next group.
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